﻿using System.Collections.Generic;
using System.Windows;
using GameEngine.Clients.Silverlight;
using GameEngine.Clients.Silverlight.View;
using GameEngine.Model.Data;
using MySettlers.View.Components;
using PureMVC.Interfaces;
using PureMVC.Patterns;
using GameEngine.View.Components;
using GameEngine.View;

namespace MySettlers.View
{
    public class NewThingMediator : MenuMediator<string,NewThingUC>
    {
        public const string MYNAME = "NewThingMediator";
        public NewThingMediator(NewThingUC view, string outCommand)
            : base(MYNAME, view, outCommand) 
        {
        }

        public new NewThingUC ViewComponent
        {
            get { return base.ViewComponent as NewThingUC; }
        }

        #region IMediator Members

        /// <summary>
        /// List the <c>INotification</c> names this <c>Mediator</c> is interested in being notified of
        /// </summary>
        /// <returns>The list of <c>INotification</c> names </returns>
        override public IList<string> ListNotificationInterests()
        {
            IList<string> notifications = new List<string>(base.ListNotificationInterests());
            return notifications;
        }

        /// <summary>
        /// Handle <c>INotification</c>s
        /// </summary>
        /// <param name="notification">The <c>INotification</c> instance to handle</param>
        /// <remarks>
        ///     <para>
        ///        Typically this will be handled in a switch statement, with one 'case' entry per <c>INotification</c> the <c>Mediator</c> is interested in. 
        ///     </para>
        /// </remarks>
        override public void HandleNotification(INotification notification)
        {
            base.HandleNotification(notification);

        }

        /// <summary>
        /// Called by the View when the Mediator is registered
        /// </summary>
        override public void OnRegister()
        {
            base.OnRegister();
            //ViewComponent.OnButtonClick += new OnButtonClickHandler<string>(ViewComponent_OnButtonClick);
            ViewComponent.Show();
        }

        /// <summary>
        /// Called by the View when the Mediator is removed
        /// </summary>
        override public void OnRemove()
        {
            base.OnRemove();
        }

        #endregion

        //void ViewComponent_OnButtonClick(string text)
        //{
        //    SendNotification(MyFacade.PAGE_GAME_NEWTHING_OUT_COMMAND, this, text);
        //}
    }
}
